Mar 28, 2007, 12:13 AM // 00:13
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#1881
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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But these levels don't matter for PvP, as PvP people will be able to be maxed right away. So it will only matter for PvE and since you don't compete with people in PvE, face to face (armors and items, some people compete those), it shouldn't matter.
Erm finishing up my thought.. I mean it shouldn't matter if these levels give more benefits in PvE since I think it needs it anyways it's so drab and boring now. At first it wasn't, but after a short (long to some folks I guess) amount of time... 5 or so months with no new content it gets really boring. Since it didn't take 5 months for you to finish stuff (I think it should yes idc) then higher levels that have benefits might be worthwhile. Because like I said it won't affect PvP..GvG wise and it affecting world PvP might actually be cool. 40 people lv 5-80 on one team, same on other team.
Last edited by garethporlest18; Mar 28, 2007 at 12:19 AM // 00:19..
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Mar 28, 2007, 12:16 AM // 00:16
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#1882
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Frost Gate Guardian
Join Date: May 2006
Location: Nova Scotia
Guild: My Other Healer Is Lvl Eighty
Profession: Mo/W
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Quote:
Originally Posted by The Ernada
Well if that quote isnt proof enough for you then go look at the article mentioning the sidekick system. The sidekick system lets you bring someone who is 10 levels or below you up to your level. If levels gave no benefit then why would we need the sidekick system at all? It's obvious that these levels have benefits that we would need a system to bridge the level gaps.
EDIT: Damnit. Theus beat me to it.
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Levels do to some extent. They do in GW1. What I said was that the quote doesn't say *EVERY* level will give a benefit. So when you hit level 20 in GW2, instead of gaining skill points from then on, you gain levels which you can show off, but have no real point.
I haven't seen any information on the sidekick thing aside from a paragraph or two, but to me it sounded like instead of having 8 level 20 people, you can give some of your power to a sidekick.. which would be like having two level 20 people instead of the one level 20. And if that's the case then.. so? Again, levels are just numbers. If you're level 100 and make a level 50 sidekick person, then he'll probably be only be as effective as a sidekick made from a 'level 20' char.
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Mar 28, 2007, 12:53 AM // 00:53
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#1883
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by Shawn The Divine
Levels do to some extent. They do in GW1. What I said was that the quote doesn't say *EVERY* level will give a benefit. So when you hit level 20 in GW2, instead of gaining skill points from then on, you gain levels which you can show off, but have no real point.
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wrong as it was flatly stated that the old low level cap was removed not just changed a bit.
Quote:
I haven't seen any information on the sidekick thing aside from a paragraph or two, but to me it sounded like instead of having 8 level 20 people, you can give some of your power to a sidekick.. which would be like having two level 20 people instead of the one level 20. And if that's the case then.. so?
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wrong again.
it stated that the sidekick system was needed for social interaction between PEOPLE of differing levels allowing a less powerful player to gain enough power from the higher level person to keep up and not be rejected simply because they were "10+ levels" behind the group.
you can wish all you want but the low level cap is gone.
no person that plays to develop a more powerful character (target buyer) will settle for a cosmetic increase.
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Mar 28, 2007, 12:55 AM // 00:55
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#1884
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Jungle Guide
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Quote:
Originally Posted by Shawn The Divine
Levels do to some extent. They do in GW1. What I said was that the quote doesn't say *EVERY* level will give a benefit. So when you hit level 20 in GW2, instead of gaining skill points from then on, you gain levels which you can show off, but have no real point.
I haven't seen any information on the sidekick thing aside from a paragraph or two, but to me it sounded like instead of having 8 level 20 people, you can give some of your power to a sidekick.. which would be like having two level 20 people instead of the one level 20. And if that's the case then.. so? Again, levels are just numbers. If you're level 100 and make a level 50 sidekick person, then he'll probably be only be as effective as a sidekick made from a 'level 20' char.
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You're missing the point entirely. If being level 100 was no different than being level 50 then why would they have the sidekick system at all? What's the point then? The sidekick system pretty much says that the levels are not superficial and do have benefits.
And yes, I know in PVP everyone will be maxxed. I was talking about PVE, because obviously there wouldnt be a sidekick system in PVP.
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Mar 28, 2007, 01:16 AM // 01:16
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#1885
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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So..as I see it:
Levels may give benefits and Races may give benefits.
Boy.That sure won't spark any elitism in PvE.Nope.It won't spark elitism as harsh as HA...right?
I can see it now..
"lol luk at tat guy he is teh level 48 asura ele roflmao he is like such a n00b lolololol."
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Mar 28, 2007, 01:22 AM // 01:22
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#1886
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Frost Gate Guardian
Join Date: May 2006
Location: Nova Scotia
Guild: My Other Healer Is Lvl Eighty
Profession: Mo/W
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Quote:
Originally Posted by The Ernada
You're missing the point entirely. If being level 100 was no different than being level 50 then why would they have the sidekick system at all? What's the point then? The sidekick system pretty much says that the levels are not superficial and do have benefits.
And yes, I know in PVP everyone will be maxxed. I was talking about PVE, because obviously there wouldnt be a sidekick system in PVP.
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I guess I don't get the sidekick thing then. You can make an actual player character your sidekick? I was assuming they were only NPCs like heroes/hench, or maybe even pets.
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Mar 28, 2007, 01:36 AM // 01:36
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#1887
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Hall Hero
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Quote:
Originally Posted by xBakox
...I understand that's pretty much how it is now (Necros MM in PvE, warriors tank, etc) but taking out the secondaries removes even more variety and simplicity to PvP and PvE...
Other than that, good post.
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The only time a warrior should *ever* tank is in DoA and probably nothing else. The reason I'm telling you this is because it's awesome: Warrior in Guild Wars don't tank. WOOT!
Aside from that, I'm with you on the rest of your post: Secondaries are something that really makes Guild Wars, one of the things that truly keeps it apart. And reconnects=win.
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Mar 28, 2007, 01:39 AM // 01:39
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#1888
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Jungle Guide
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Quote:
Originally Posted by Shawn The Divine
I guess I don't get the sidekick thing then. You can make an actual player character your sidekick? I was assuming they were only NPCs like heroes/hench, or maybe even pets.
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Yes. You make an actual person your sidekick. It's the same system as in City of Heroes. It's so people of lower levels could team up with people of higher levels in the high level areas. You're temporarily boosted up to the level of the person who is sidekicking you.
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Mar 28, 2007, 01:49 AM // 01:49
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#1889
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Mordakai
Great post! Love the suggestions.
Went to conceptart.org, where are the GW pics?
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http://conceptart.org/forums/showthr...ght=guild+wars
There is one such thread... use their search function to find more (note, not all that you get with "guild wars" are official... you should be able to tell the difference, though).
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Mar 28, 2007, 04:15 AM // 04:15
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#1890
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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With all these new articles popping up, it keeps mentioning "exclusive" titles, weapons, armour and such in GW2. To me, this sounds like it won't be titles and stuff directly transfered over from GW1, but something to simply show that you're veteran. I will be kind of disappointed if this is the case. I'll still try out GW2 when it is finally released (hopefully I can get into the Beta to have an even earlier chance to have a look), but I am hoping it's just my interpretation of these articles that is wrong.
I was thinking that you could transfer most, if not all your titles over. I was looking forward to having my Legendary Defender of Ascalon title in GW2 as well. But I guess I'll just have to wait until closer to the GWEN release to find out. It's not a huge thing, I can still play GW1 after all.
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Mar 28, 2007, 04:56 AM // 04:56
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#1891
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Hall Hero
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Huh. It looks like this thread is finally starting to calm down...
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Mar 28, 2007, 05:46 AM // 05:46
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#1892
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Ascalonian Squire
Join Date: Dec 2006
Location: New York, USA
Guild: Back To Tombs [t321]
Profession: Mo/E
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Wow! the cover of PC Gamer was a insult to everyone who palys Guild Wars...
anyone else notice that? "Hot News Guild Wars campaigns Canceled"
anyone else notice how Anet is trying to starve out the people already playing Guild Wars by not coming out with new campaigns after GW:EN, meaning all the PvE players will get bored having to play the same things over again, and PvP world will starve without new skills to keep us interested. (they expect us all to go to GW2?)
Does that mean all us who ahve been playing for 21 month or less have just wasted there time? (especially if we can't carry our characters over.) Many people have a favorite character, and for some is the reason they play it.
The unlimited LvL Cap is bad if they do it, it will just become another game where u just grind all the exp so it becomes a mindlesss drone-ing game kill mob after mob and not be based upon a players skill but on the players time they can contribute to the game(or the macro's they have).
so Guild Wars will die with GW:EN (from bored'om) and GW2 will become a time consuming mindless grinding game enveloped in bots.
Ya know, if Anet wants GW2 to work, they need to make it so:
1. You can move your alread created character to GW 2 from GW
2. DON'T PISS OFF YOUR ALREADY FANBASE OF GUILD WARS
I think Anet is just trying to make money like WoW by maknig GW's into WoW, but Anet problem is there advertising of products, seriously you should fire your entire advertising department(thats what, 1 person?) and then look into the "Gaming Market" if u want to make money.
Last edited by Lorden; Mar 28, 2007 at 06:59 AM // 06:59..
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Mar 28, 2007, 06:32 AM // 06:32
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#1893
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Krytan Explorer
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Two different games, Lorden. Get over it. You invest time into one game and when you're done with it you play another game. You can still play GW1 whenever you want. No one is denying you that. If you don't want to play a new game based in the GW universe, then stay in GW1 with your precious characters.
Also, GW won't die. The StarCraft and WarCraft games are still going. I have met people who got into the WarCraft series after trying WoW. I expect people will do the same with GW after playing GW2.
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Mar 28, 2007, 06:57 AM // 06:57
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#1894
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Bryant Again
Huh. It looks like this thread is finally starting to calm down...
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haha dont speak to soon.
any ways heres GW2 trailer for candy wars.
enjoy
http://www.youtube.com/watch?v=gNqiSkd1M6k
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Mar 28, 2007, 07:04 AM // 07:04
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#1895
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Theus
So..as I see it:
Levels may give benefits and Races may give benefits.
Boy.That sure won't spark any elitism in PvE.Nope.It won't spark elitism as harsh as HA...right?
I can see it now..
"lol luk at tat guy he is teh level 48 asura ele roflmao he is like such a n00b lolololol."
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We already have that man, it's going to be no different if people want to be a-holes and elitists they find a way. Better just to accept it and ignore it or be immature back.
Also people, GW 2 IS A NEW GAME STOP ASKING FOR CHAR'S TO BE PUT OVER THERE IT ISN'T A CHAPTER IT ISN'T AN EXPANSION DAMMIT.
The characters in GW 2 will be our children's children. So get ready to play your grandson/daughter.
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Mar 28, 2007, 07:05 AM // 07:05
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#1896
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Academy Page
Join Date: Oct 2005
Guild: Totems of Yog-Sothoth
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still,,, it would have been pretty preciouse in the gaming universe to have one game that carried over characters in its evolution. any game in the marketing world would love to boast the kind of success a parallel art form like television had with the simpsons, where it remained on the air longer than any other television show,, remaining the same but still entertaining. so gw1 has been around for a couple years, yippee. and all our time building our characters has once again (like d1, d2 and any other game) amounts to crap.
im not happy, and have other things to do. im sure gw2 will be great success for the next generation. but not universal, and not an impressive success. u cant be that big of a success without taking the large risk. (ill proble even buy gw2 -2 years from now out of a moment of boredom. but the idea that allowed me to be suckered in to devoting the time to extensively build 11 characters was the idea that this game was ongoing. that is obviously not possible in the gaming universe. and i guess im naive for thinking so. the market chooses where the energy lies also, gw1 may still be there after this,, but the energy will not. so dont give me any crap about my preciouse game still being there even after gw2.
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Mar 28, 2007, 08:37 AM // 08:37
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#1897
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Lion's Arch Merchant
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Direct Quote From a GW article
http://www.guildwars.com/press/relea...ofthenorth.php
"Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them."
SO, those who played GW1 and did all stufs that did acquire some special titles/items/armor are given something for their effort in GW2. And, the ability to keep ur char name...
This does sound a bit like you can actually take your char from GW1 to GW2, but of course, they would not be exactly the same. GW1 veterans will have something more (cosmetic maybe) over new GW2 players. If that's not an effort from anet for the fanbase, i don't know what that is.
Last edited by boko; Mar 28, 2007 at 08:55 AM // 08:55..
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Mar 28, 2007, 11:31 AM // 11:31
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#1898
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Krytan Explorer
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I think gold needs to come across too. It fits in well with the idea of inheritence and there'll be a fair bit of scamming going on if everyone has no gold and scrambling to get rich.
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Mar 28, 2007, 11:33 AM // 11:33
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#1899
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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There'll be a fair bit of scamming going on no matter what. And why would people feel they need to scramble to get rich?
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Mar 28, 2007, 11:43 AM // 11:43
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#1900
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Why does one need to get rich?
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